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Disney's Animal Kingdom as a Distorted Mirror
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by Ken Sanes
But beyond all this there is another and more profound domain of
illusion, which is already much in evidence in the descriptions above. What
we find is that, despite all the depictions of places and situations one
might encounter in the world, what Disney's Animal Kingdom really depicts is
us, the audience, more specifically that part of us that is warded off from
conscious awareness.
The park is a giant materialized projection of the unconscious mind that
has been turned into a fantastic environment. What it is really about is our
narcissistic desire to feel like we are grandiose heroes and saviors, on the
side of right, and our desire to enjoy the full-throated optimism that comes
with the sense that the cup of the world runneth over and death can be
conquered. It is about our childhood desire to see wonders and get prizes
and surprises. The park is similarly about our desire for quick and easy
transcendence -- transcendence for the price of admission. It creates the
illusion we are transcending time, traveling back to the age of dinosaurs,
and that we are transcending space, zipping off to those exotic locales. It
lets us see magnificent spectacles of vast scale, and lets us escape the
negative emotions and mundane character of everyday life into a numinous
realm of perfected nature. In short, Disney's Animal Kingdom is a giant
symptom, a multi-million dollar daydream of mystical innocence and childhood
grandiosity, letting us help save Life in its battle with Death in a cosmic
struggle. In Freudian terms, it lets us pretend to save Mother Nature from
the rapacious father or renegade son, as we whistle while we are entertained
because right and righteousness are on our side, and we need never consider
the complex motives that really make up our fears and desires.
The core fantasy of the park, which offers us a disguised expression of
what is on our minds, is one that we find throughout contemporary culture.
It expresses a growing rational and irrational concern people have that as
we develop the ability to control -- and damage -- the physical world, we
may have to save some aspects of "reality" from ourselves. We can see this
same theme in many other entertainment products, whether it is movie
characters saving humanity and nature from giant mutant insects, or movie
ride audiences saving the present from a time traveler who would interfere
with the unfolding of history, or Star Trek characters who discover that
they will have to deal with the fact that their technology is undermining
the fabric of the physical universe. In response to genuine practical
concerns about the negative effects of science and technology, we are now
busy symbolically saving the world from ourselves in story-based simulations
which, in their unholy mix of truth and illusion, may turn out to be as big
a threat to "reality" as the kind of dangers we pretend to save ourselves
from in them.
What the park is about, then, is our mostly unconscious fantasies and
fears and desires, involving heroism, righteousness and the expulsion of
evil from ourselves, as well as optimism, transcendence and safety. It is
about our desire to play the role of "reality saviors" who rescue the world,
thereby alleviating our anxieties while convincing ourselves we are on the
side of right. In some ways, it may also be a projection of Oedipal issues
onto the world, letting us save Mother Nature from ourselves.
To give us ourselves back again, the Disney Imagineers take our
unconscious fantasies and make them seem real. They do what all the culture
fabricators in the age of simulation do -- they take elements of the world
and blend these with fabrications modeled after other elements of the world,
to create a large work of fiction. In place of nature, they give us a
simplified, exaggerated, and massively denied version of human nature. The
world becomes a vehicle to tell us a dishonest story about ourselves.
Here, by way of an example, is Disney's description of the attraction,
Countdown to Extinction in Dinoland U.S.A.: "When Imagineers set about
working on Countdown to Extinction, they first had to choose which species
would populate the attraction.
"We cast it the way we would cast a movie," said show producer Ann
Malmlund. "You need a hero and you need a villain." The hero was found
in the Iguanodon (Ee-GWA-no-don), a plant-eating dinosaur large enough to
make an impression yet gentle looking with a wise, beaked face.
But it is the villain here who seems to have all the good lines. Or, in
this case, roars.
Imagineer wanted to surprise guests with a creature few had ever
encountered in films, books or museums – a species of dinosaur not
immediately known to every Brachiosaurus-loving, T.rex-collecting
fourth-grade paleontologist.
They found him in the Carnotaurus.
The name means 'Meat Bull,' and the dinosaur lived up to that rough
assessment with the blunt face of a bulldog, a gaping mouthful of savage
teeth and two huge, menacing horns.
Fortunately, a nearly complete skeleton of a Carnotaurus was uncovered
recently in Argentina, giving show designer Paul Torrigino a solid reference
for the creature’s anatomy. But much remains unknown to science."
Of course, that is our story being told, not the story of dinosaurs. It
is a variation on the same dumb tale we tell ourselves over and over about
victims we identify with and villains who are never ourselves. Here is a
description of another attraction that presumably helps us learn about
insects: "Guests step inside the huge Tree of Life to experience a 3D
adventure about creatures of a much smaller scale: insects. Based on an
upcoming animated film from Disney and Pixar -- the creators of Toy Story --
the humorous film and special-effects-laden theatrical experience provides a
bug's-eye view of the world."
At the risk of belaboring the obvious, that is only incidentally about
insects, which is a humorless realm if ever there was one. The real point is
to provide an opportunity for audiences to transcend the mundane and reenact
elements of their psychology in a way they will find emotionally satisfying.
What we see in Disney can now be found not merely in zoos and theme parks
but throughout contemporary culture -- in news and television, movies,
advertising, museums, politics and virtually all other institutions and
media that are trying to win and hold large audiences. National television
news, for example, is supposedly intended to give us information about the
world -- information we often need to fulfill our role as citizens. But with
its computer-generated special effects, camera work, dramatic music and
sets, and dizzying efforts to take us to distant locales, it increasingly
looks like a theme park ride. Its often exaggerated and simplified scenes
and story lines satisfy our desire to feel as if we are participating in
great events and striding the world stage. Like fictional stories, it offers
us dangers to fear, sufferers to sympathize with, villains to hate,
hypocrites to disdain, and leaders to admire, all condensed into interesting
narratives and once again made more compelling by the belief that they are
about important events and situations in actual life.
For its part, local television news offers us a litany of smaller scale
dangers and disasters. Where more obvious forms of fiction take us to the
conclusion of a happy ending in order to turn fear into hope, local news
does so by framing its depictions with stories of communities coming
together and victims saved. And like national news, it frames the constant
and exaggerated depiction of danger with the portrayal of calm and
professional newscasters who are part of a community that is strong enough
to contain danger.
Here, too, we are given something that looks suspiciously like a blend of
fact and fiction, along with implicit claims that our viewership is a way of
fulfilling responsibilities of citizenship. And, here too, the actual events
that are shown seem increasingly to be mere vehicles for giving us a chance
to enact our own psychologies. Much of the time, what we respond to isn't
the actual situations depicted, but the artfulness of the narrative and
theater. We are deliberately led to confuse art with life, and to confuse
our emotions and fantasies for what is in the world, by those who want to
sell us candidates, products, entertainment and ideas.
Disney, in fact, comes close to admitting that this is what it is trying
to do, although it would undoubtedly deny it if the implications of its
statements were pointed out. For example, it says the inspiration for the
park is "mankind's enduring love for animals," and a Disney "imagineer" is
quoted as saying that the Tree of Life is a "symbol of the beauty and
diversity and the grandeur of our animal life on Earth," and a "celebration
of our emotions about animals and their habitats." Similarly, in the
statement quoted earlier, Disney says: "Inspiring a love of animals and
concern for their welfare is the underlying theme, both subtle and obvious,
throughout Disney’s Animal Kingdom Park." In other words, the park is about
inducing positive emotions in visitors -- emotions that are a
one-dimensional expression of our complex attitudes toward nature. It isn't
just nature that is falsified but our reactions and perceptions.
Of course, none of this is, in itself, new. Mythmakers and storytellers,
and kings and shamans, have always taken our disavowed fantasies and
converted them into artful daydreams that take on the appearance of life, to
satisfy our desires and let us act out what is on our minds. Similarly,
politicians and other manipulators of rhetoric have always told stories full
of idealized depictions of themselves and those they represent, while
offering "demonized" depictions of their opponents, to induce a
fictionalized view of the world in audiences. Even this text creates
illusions and plays on emotions, offering to provide a window onto some
aspect of the world while creating the illusion the reader is being directly
addressed in a unified and spontaneous expression of ideas, and placing the
writer and reader on the side of right, as a villain is depicted who is
worthy of their hate.
What is different now is that massively powerful new industries of
culture fabricators have made great strides in learning how to use art and
science as tools of manipulation. Collectively, they have turned news and
television, movies, advertising, museums, politics, documentaries and most
other forms of contemporary culture into variations on Disney. All convert
life into lifelike theater by seamlessly integrating physical and sensory
simulations with computers and story lines, and blending in special effects
to keep people watching. And all, to one degree or another, provide
depictions and stories that deliberately falsify their subject in order to
play to the psychology of their audience. They do what all artists do --
they improve on life, exaggerating, intensifying, and using their raw
material to create aesthetic effects. But they claim that what they offer is
a faithful depiction or that it is something authentic, as they use the new
techniques of image fabrication and simulation to make it convincing.
One antidote to this trend is to remember that throughout history there
have been philosophies that have taught us we can make our thoughts and
desires transparent, and we can also learn how to separate our own
imaginings and false perceptions from the larger world. This is probably the
message of various forms of Eastern mysticism; it was certainly the message
of Freud, and it is the message of modern science, which tries to filter out
the biases of the observer in an effort to discover the world beyond our own
projections. In each case, these philosophies have suggested that there is a
kind of liberation that comes both from knowing ourselves and from being in
contact with things as they are, instead of constantly weaving them into the
dramas that rage in our minds.
What we need today is a form of culture criticism that is based on these
essential truths. Its purpose will be to study all of our representations,
unraveling simulations and authentic objects, and fact and fiction, and
revealing disguised and disavowed expressions of personality, ideology,
marketing, and myth. Its role will be to help us understand ourselves and
society, despite the censorship imposed by the mind and by those in power,
and to help us cease projecting our own psychology onto things. Most
essentially, it will help us see through the pervasive fictionalization and
falsification that pervades virtually all forms of media.
As part of this effort, it will have to take a stand against the
degradation of the search for truth, which now puts kids on thrill rides and
tells them they are getting an education and helping to change the world. It
will demand that we try to understand and teach about nature as it is,
rather than turning it into a projection of ourselves. That means it will
ask us to recognize there is little that is natural about peaceable animal
kingdoms in which disguised forms of containment create the illusion the
lion is lying down with the lamb. It will ask that we refuse to be taken in
by scenes of "humorous" insects, and that we (to use a well-known example)
stop telling stories about dolphins as enlightened beings that are really
about our own hopes and aspirations. Such a form of culture criticism would
not seek to bar us from enjoying any of these depictions. But it would ask
us to stop confusing them for the world outside us, and ask us to try to
construct stories and descriptions that are as close to what is being
described as possible.
It also won't ask us to bracket out our own fantasies and unconscious
thoughts when we try to study the world. On the contrary, by making the
stories in each of our own minds transparent, we learn to understand the
stories of popular culture, which were created by minds much like our own.
And by making the stories of popular culture transparent, we learn to
understand our own minds. Our psychodynamically-drenched fantasies even give
us information about the nonhuman world, along with models we can use to
understand it. Indeed, since it is impossible for us to think about anything
without our unconscious fears and desires going along for the ride,
undercover, we can't help but be talking about our selves when we are
avowedly talking about nature or other people. But, once again, what is
essential is that we try to tell the difference.
In helping us to know ourselves, such a form of culture criticism can
also perform another essential task -- it can reveal the way our narratives
and depictions express our deep-seated desires to become whole as
individuals and create better, more decent, societies. Here, we discover one
of the most essential insights into news, politics, Disney et al, which is
that, despite all their falsehood, they give disguised expression to our
desire for ethical transformation.
Disney's Animal Kingdom is certainly a prime example of this, since it
takes us into a myth that expresses our primal yearning to live in an
unfallen realm of nature that expresses our values, and to be benevolent
caretakers rather than destroyers. The critic Northrop Frye believed that
Western civilization has been permeated by a myth of a universe with four
levels -- heaven; a perfect unfallen realm of nature that embodies our
desires; the fallen world of nature and death we live in; and an underworld.
Disney takes us into that second, unfallen realm of nature to play on our
desires to undo our fallen state. Like many of the creations of contemporary
culture, it is in the business of immersing us in false utopias and ersatz
realms of transcendence, for its own purposes. What it offers may be
fictionalized, contrived and disguised, but it expresses our deep-seated
desires to reform the corruptions of the world.
What Disney's Animal Kingdom -- and the culture -- need, then, is a
serpent who will entice us to eat from the other tree, of the knowledge of
good and evil, and see the complexities of life, including the complexities
of the culture and ourselves. The ultimate goal will be to help bring about
the maturation of society and the self, in which we learn to emerge from our
symbiotic immersion in our own fantasies and refuse to let society's
power-brokers act as corrupt parents who would play on those fantasies to
define our world for us.
Journalists and academics who focus on exposing the illusions of society
and culture are in a unique position to help carry out such a critique and
reveal the falsification and fictionalization of our view of the world. But
it has to be said that those in academia who hold to more extreme versions
of relativism, "antifoundationalism", post-structuralism, social
constructionism and similar philosophies that cast doubt on the existence of
objective truth or our ability to know the truth, aren't in much of a
position to participate in this critique. How can they take Disney or TV
news to task for falsifying our view of the world when they believe that
"texts" are merely an endless field of possible interpretations without any
necessary correspondence to anything in the larger world, or that we can
never know the world as it is, beyond our own distorted perceptions. For
those who hold to such philosophies, Disney's depiction of nature is as
valid as Darwin's, and the hyped up view of society offered by local news is
as valid as the best efforts to understand public events and politics by
serious writers and theoreticians.
In fact, when you examine the more extreme versions of these
philosophies, it is obvious that they are part of this larger trend of
fictionalization. From news organizations that offer us overly dramatic
depictions of events, to politicians who act like all information is the raw
material for spin, to those academics who see every "text" as nothing but a
self-contained theme park full of special effects, we are surrounded by
people who would replace the search for truth with degraded forms of art and
artfulness.
What we need then is a renewed form of culture
criticism that will try to convince humanity not to become immersed in these
would-be Never-Never Lands. Unfortunately, in trying to make our case, we
are up against massively powerful industries that are learning how to turn
computers, simulation and mass communications into the most efficient and
well-disguised tools of manipulation ever devised.
This will take you to the main page for
Disney's Distorted Mirror
There is more on simulation at:
The
Age of Simulation
© 1996-2011 Ken Sanes
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